Jot must face challenges, unlike anything he’s ever seen if he is to save his friends from Humgrump’s dark forces and restore the book’s happy ending. When the malevolent Humgrump realizes he’s the villain of the book – destined to lose his battle against the forces of good for all eternity – he kicks the heroic Jot out of its pages and changes the story forever. The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book. Here’s the description from the game’s Steam page: The game showcases a unique mix of 2D and 3D gameplay, with your character, the cute and courageous Jot, jumping between storybook pages and the thick, juicy world that exists beyond the book he resides in. (Also, Switch gamers are used to their versions of games being distant cousins, whereas reviews and word-of-mouth would knock the game if it looked barebones on other consoles.) They can hire an external studio who specifically does Switch ports, have them do that, meanwhile they concentrate on the max version of the game, and hopefully all the versions they do ship turn out well enough.īasically, this game is coming to Switch because it's the kind of game that should come to Switch, so they're just going to make sure that happen, one way or another.The Plucky Squire is an action adventure title from Queensland-based studio All Possible Futures, an indie studio formed by industry veterans James Turner ( Pokémon) and Jonathan Biddle ( Sword of Ditto).Ĭheck out the trailer below, which was premiered as part of Devolver Digital’s Marketing Countdown To Marketing. But for the Switch market base, a game like could still sell very well, and so that version would be worth the effort. Porting that down to fallback traditional methods would be a pain in the butt, and wouldn't be worth it by the time this comes out for old PS or XB. So it would have to be redone without that lighting system in the port. However, the 3D side of the world is rendered pretty well (it's a very natural global illumination use,) and it is maybe possible that it is using something like Lumen that doesn't work on PS4/One. It makes sense to focus on the platforms where the gamers are. So you're starting to see some games now that are next-gen-exclusive (nee "current-gen") and some are "true next-gen" but some will stick out as seeming to not be doing anything next-gen in power, and that's one of the reasons why. (It used to be that old game machines would be handed down from older kids to younger kids, but now young kids just game on their phones and don't need an old PS4 or Xbox One.) The value of the install base of a console seems an incredible draw because it's a big number, but many of those console owners have already bought their last games for that system. There's just a diminishing interest in games for the audience of past-gen consoles after a certain point, and 2023 is late for a game of especially this indie type to be played by gamers who haven't upgraded. It's not about power at this point, probably.
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